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ID number:215521
Evaluation:
Published: 01.12.1996.
Language: English
Level: Secondary school
Literature: n/a
References: Not used
Extract

Abstract
This paper addresses the use of technology in the world of entertainment, with a specific focus on virtual reality. Virtual reality will be thoroughly defined, its components will be examined, and its impact on society will be studied. Among the definitions included are those from the artist Myron Kruger, the scholar Howard Rheingold, and the novelist William Gibson. The technological components used in virtual reality include the video display, audio input, tactile response, interactive input, and the computer hardware and software. Because there is such an extensive amount of in…

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