Add Papers Marked0
Paper checked off!

Marked works

Viewed0

Viewed works

Shopping Cart0
Paper added to shopping cart!

Shopping Cart

Register Now

eKönyvtár library
FAQ
 

Great deal: today with a discount!

Regular price:
2 249 Ft
You save:
291 Ft
Discounted price*:
1 958 Ft
Purchase
Add to Wish List
ID number:799380
Evaluation:
Published: 26.04.2010.
Language: English
Level: Secondary school
Literature: 7 units
References: Not used
Table of contents
Nr. Chapter  Page.
  Introduction    3
1.  The Origin of Video Game industry    4
2.  Video Game Consoles    5
2.1.  The First Generation    5
2.2.  The Second Generation    8
2.3.  The Third Generation    11
2.4.  The Fourth Generation    13
2.5.  The Fifth Generation    15
2.6.  The Sixth Generation    17
2.7.  The Seventh Generation    19
3.  Video Game genres    21
3.1.  Action    21
3.2.  Adventure    22
3.3.  Role-playing    22
3.4.  Strategy    23
3.5.  Action-adventure    23
3.6.  Construction and Management    23
3.7.  Life simulation    24
3.8.  Vehicle simulation    24
3.9.  Other Genres    25
4.  Video Game addiction    26
5.  Survey    28
  Conclusions    29
  Bibliography    30
  Addition    31
Extract

The title of the present research work is „Video Games”. The particular theme has been selected because it is a very popular topic with teenagers and children due to the fact that video games have gradually taken much more important part in our lives than ever before. Therefore they occupy the major part of young people’s free time because the majority of youngsters consider them being exciting, interesting and educating as well.
Nowadays a lot of people have a computer with an Internet connection. Most of them have bought it in order to help them study. A part of them bought it for gaming. Consequently, there are more advanced systems for gaming than PC – consoles. The consoles like Xbox, PlayStation are available for purchasing and this list is still developing.
Since gaming is not a very large theme, I am going to cover everything regarding the gaming.
The aim of the present research is to prove with facts and examples that classical video games will never be forgotten and someone will be playing them as long as the gaming exists.
The objectives of the present research are to:
Find the information regarding Gaming
Translate the information obtained
Make my research paper useful for others
Make a questionnaire
Share the information with others
Inform about the addiction to gaming
Prove the hypothesis
Methods that will be used in completing this work:
1.Summarizing the bibliography, analyzing and sorting it.
2.Organizing the information to make it easier to use.
The information that is summoned in this project can be used in:
Lectures
Informing parents
Informing young people.…

Author's comment
Work pack:
GREAT DEAL buying in a pack your savings −1 819 Ft
Work pack Nr. 1111452
Load more similar papers

Send to email

Your name:

Enter an email address where the link will be sent:

Hi!
{Your name} suggests you to check out this eKönyvtár paper on „History of Video Games”.

Link to paper:
https://eng.ekonyvtar.eu/w/799380

Send

Email has been sent

Choose Authorization Method

Email & Password

Email & Password

Wrong e-mail adress or password!
Log In

Forgot your password?

Facebook

Not registered yet?

Register and redeem free papers!

To receive free papers from eKönyvtár.com it is necessary to register. It's quick and will only take a few seconds.

If you have already registered, simply to access the free content.

Cancel Register