Author:
Evaluation:
Published: 05.07.2011.
Language: English
Level: College/University
Literature: 5 units
References: Not used
  • Research Papers 'Teaching Marketing English Vocabulary With Computers Through Games', 1.
  • Research Papers 'Teaching Marketing English Vocabulary With Computers Through Games', 2.
  • Research Papers 'Teaching Marketing English Vocabulary With Computers Through Games', 3.
  • Research Papers 'Teaching Marketing English Vocabulary With Computers Through Games', 4.
  • Research Papers 'Teaching Marketing English Vocabulary With Computers Through Games', 5.
  • Research Papers 'Teaching Marketing English Vocabulary With Computers Through Games', 6.
  • Research Papers 'Teaching Marketing English Vocabulary With Computers Through Games', 7.
  • Research Papers 'Teaching Marketing English Vocabulary With Computers Through Games', 8.
  • Research Papers 'Teaching Marketing English Vocabulary With Computers Through Games', 9.
Extract

The hypothesis of the study is the following: the use of games in the process of learning vocabulary in another language is a beneficial activity.
To attain the above mentioned aim and prove the above stated hypothesis the following objectives were set:
1.To study the available material on the topic;
2.To analyse two websites that can be used for teaching Marketing English vocabulary through games;
3.To select games that can be used for vocabulary development and create game samples;
4.To draw adequate conclusions.
Teaching Vocabulary With Computers Through Games
The use of computers in educational institutions in general, and in language teaching and learning in particular, is a quite recent phenomenon in the history of teaching. Since the late 20th century educational institutions have been using a lot of recently available technological tools that serve as aids in the teaching process, for example, tape recorders, television, computers, and projectors. This report particularly focuses on the use of computers in language teaching.…

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